Quick Answer
Pick locations by the job, not the distance: food, tools, fuel, books, medical, vehicles, or a base — the captured reference organizes Knox County around Louisville, Riverside, Rosewood, Muldraugh, West Point, and the other named regions, with 12 labelled town pins and 11 spawn regions on the grid. Before committing to a marker: weigh route density and the trip home (past 100% carry capacity you're 19% slower with slower endurance recovery), and verify the exact location in your own build — seven towns were reworked in 42.20. One resource per trip, one fallback stop noted.
Table of Contents
Task-to-location routing
Move from resource to town to point-of-interest. Answer the task first, then hand off to the town page for the exact route.
| Your task | Town decision | Point of interest |
|---|---|---|
| Food or household supplies | The town with the shortest safe loop | One store, house cluster, or fallback |
| Tools or books | A route you can walk home heavy | One target plus a backup candidate |
| Medical supplies | Never an exit through the same choke point | A clinic with a second way out |
| Vehicle or fuel | Does the destination stretch the trip home? | Vehicle spot, fuel source, recovery plan |
The task table, town by town
The same four tasks, resolved against the captured town records. This is the layer between 'I need medicine' and 'which street in which town' — the town pages carry the street-level routes.
| Task | Best-fit towns on the record | Why |
|---|---|---|
| Food and household supplies | Rosewood, Riverside | The beginner pair: compact suburbs with clinics, schools, and household supplies close together — the shortest safe loops on the map |
| Tools, books, and workbench material | Muldraugh, Riverside | Muldraugh's central flat layout makes heavy walks home readable; Riverside's larger homes concentrate householder loot |
| Medical supplies | Rosewood (clinics), West Point (military-adjacent) | Rosewood's clinics sit in the friendliest density; West Point pays better and bites harder — take the abort line seriously there |
| Vehicles and fuel | Muldraugh (central staging), Louisville (city volume) | Muldraugh's grid position makes it the staging town for any direction; Louisville is the volume play once you can survive the approach |
| A base | Fallas Lake, Brandenburg, Ekron | The base-candidate trio: garage utility and Riverside access (Fallas Lake), farm space (Brandenburg), farmhouse-water-production balance (Ekron) |
Reading a location marker without getting burned
Every location guide fails the same way: a marker that was accurate on the author's build, stale on yours. The 42.20 rework makes that structural, not occasional.
Start with the version question. The official 42.20 article lists seven reworked locations — Riverside, West Point, Rosewood, Fallas Lake, Muldraugh, Ekron, and Dixie — and the community beginner guide warns explicitly against relying on Build 41 map knowledge. A marker inside those seven towns is a hypothesis until you've stood on the street; a marker in untouched countryside is safer but still deserves one verification walk before a loot run depends on it.
Then apply the two physical constraints that ruin trips: density and load. Route density decides whether the walk in is survivable — the default urban population keeps growing for the first 30 days, so a marker that was a quiet loop last week can be a corridor this week. Load decides whether the walk out is: past 100% carry capacity you move 19% slower and recover endurance more slowly, and past 150% running is disabled and you take continuous damage. A tools run plans containers and a staging point before it plans the route.
Finally, note the fallback before you need it. The routing table above gives each task a primary town and a point of interest; the habit that makes it work is choosing the fallback stop on the map before you leave — one building between the target and home that you could hold for a night. Markers don't save characters; the second option does.
Reference data
Use this region list to move from resource to town to point-of-interest, then open the town-specific page before planning an exact route.
| Region | What the reference emphasizes | Use it for |
|---|---|---|
| Louisville | Large urban area and dense points of interest | Long-run destination planning |
| Riverside | Lakeside homes, schools, and supply routes | Starting-town or base comparison |
| Rosewood | Suburban supplies and compact early routes | First-week location selection |
| Muldraugh / West Point | Long roads, higher route pressure, and town reworks | Choosing a cautious return route |
FAQ
Where do I find medical supplies in Project Zomboid?
Rosewood's clinics, on the record — it's the compact, beginner-friendly suburb where clinics, schools, and household supplies sit close together. West Point holds the military-adjacent upgrade but is the least forgiving of the classic towns. Either way: enter a clinic with a second way out, never through the same choke point you came in by.
Which towns were reworked in Build 42?
Riverside, West Point, Rosewood, Fallas Lake, Muldraugh, Ekron, and Dixie — the official 42.20 list. Location markers inside those towns are hypotheses until verified in your own save, and the community beginner guide explicitly warns against relying on Build 41 map knowledge.
How do I plan a loot run that doesn't kill me?
Three numbers decide it: the default urban population grows for the first 30 days (so early trips are cheaper), past 100% carry capacity you're 19% slower with slower endurance recovery (so plan containers and one loot category per trip), and past 150% capacity running is disabled entirely. Add a fallback building noted between target and home, and the trip has an exit at every stage.
What's the biggest location on the map?
Louisville — the largest, densest urban area in Knox County, and one of the 11 named spawn regions. It's the volume play for vehicles and city loot once you can survive the approach; before that, Muldraugh's central position makes it the staging town for any direction.