Guide index
Project Zomboid Beginner
Beginner survival plans, traits, skills and first-week decisions for Build 42.
Guides
First Week Survival Plan
Week one runs on three deadlines. TV skill shows air at 06:00, 12:00 and 18:00 for nine days, then never again — plan each day around the next slot, and fill...
Early Skill Priorities
Skills rise from what you do, and the multiplier stack sets the order. Read the Volume I book first (x3 to all XP at levels 1-2; Volume II x5 at 3-4, up to V...
First Day Survival Checklist
The default Apocalypse day one starts at 9 AM on the 9th; water and power can each die on any day inside 0-2 months, unannounced.
Early Food and Water Plan
The water and power shutoffs each land on any day inside 0-2 months, unannounced. Eat perishables first while fridges work; fill every container on day one (...
Maps & Locations
Best Beginner Traits
Character creation is a point budget. The reference set counts 25 occupations: Custom Occupation gives +8 points and Veteran costs -8.
Beginner Character Build
A build is an occupation plus the traits that patch its worst week. Anchor values from the captured records: Custom Occupation +8 points (every starting skil...